Youth Program Assistant
(Sep 2025 – Current)
Planned and supported age-appropriate activities while maintaining a safe, engaging environment for children.Atherion
(December 2025 – Current)
A global development agency.Youth Program Specialist
(Jun 2025 – Sep 2025)
Managed daily camper logistics for 700+ campers and ensured smooth, organized operations.Summer Camp Counselor
(Jun 2023 – Sep 2024)
Led group activities, ensured camper safety, and maintained positive communication with families.Counselor-in-Training
(Jul 2022 – Aug 2022)
Developed leadership and communication skills while assisting counselors in daily programs.
AppleMC – Developer
(Apr 2023 – Jun 2024 | Resigned)
Created and optimized server features, improving gameplay for 800+ players.MelonSMP – Developer
(May 2023 – Shutdown)
Resolved configuration issues and ensured smooth, stable server performance.Mineflow – Developer
(Jun 2023 – Closed Project)
Enhanced functionality through technical fixes and configuration updates.MineGalaxy – Developer
(Sep 2023 – Shutdown)
Optimized server performance by streamlining setups and fixing plugin bugs.PlayGames – Content Technician
(Jun 2023 – Aug 2024)
Handled server setups and assisted in implementing new updates and optimizations.IrisMC – Owner
(Sep 2023 – Dec 2023 | Resigned)
Managed full server development and coordinated a small team on creative features.SoulRealms – Admin
(Mar 2025 – Sep 2025 | Resigned)
Maintained backend stability and supported technical development improvements.
Lessons learned:
I learned that estimates only work if your assumptions are clear, and the flowchart helped me keep the steps organized and catch mistakes.What I like:
It shows my thinking in a simple, visual way and someone else could follow it or reuse it with a different jet price.What I’d change:
I’d include a price range (low/medium/high) instead of one numberHow it helps me in the future:
It builds my skills for breaking down big problems, doing conversions carefully, and explaining my process clearly.
Lessons learned:
I learned how important planning is in Twine variables, conditions, and link structure matter a lot, and small logic mistakes can break the story flow.What I like:
I like the theme/atmosphere and how the choices make the story feel interactive. I’m happy that the player’s decisions actually affect what happens next.What I’d change:
I’d tighten the branching so it’s less confusing, add more consequences for choices, and do more playtesting to catch dead ends/grammar issues.How it helps me in the future:
This will help me with writing interactive stories, organizing complex logic, and building projects that need both creativity and debugging.

Lessons learned:
I learned how to turn a bunch of research into a few clear headline, and that layout/spacing matters as much as the information.What I like:
I like that the sections feel organized and easy to scan.What I’d change:
I’d tighten a couple of the stats with clearer context and make the sources match each stat more directly. I’d also adjust the bottom text so it’s a little shorter.How it helps me in the future:
This helps me practice research, summarizing, and visual communication.
Lessons learned:
I learned how important unit conversions and assumptions are. The biggest thing was realizing “perfect packing” isn’t realistic, so adding a packing efficiency made the estimate way more believable.What I like:
I like that it’s structured step by step and has a real comparison to an actual jetWhat I’d change:
I’d explain the packing efficiency choice a little more why 60% and what it represents, and more like comparing the weight of that many quarters to what a room/floor could physically hold.How this helps me in the future:
This helps me practice breaking down a real world question into math steps, supporting claims with sources, and communicating results clearly instead of just giving a number.
Lessons Learned:
I learned how critical progressive difficulty is for keeping learners engaged without overwhelming them. The biggest thing was realizing immediate feedback matters more than I thoughtWhat I Like:
I like that it combines visual learning (toggling bits) with hands-on practice and has built-in hints that don't give away the answer immediately.What I'd Change:
I'd add sound effects for better feedback, make the bit toggles larger for mobile users, and include more game modesHow This Helps Me in the Future:
This helps me practice translating complex technical concepts into interactive experiences, using design psychology to motivate users, and building educational tools to help people.
Lessons Learned:
I learned how important input validation and data organization are when building a menu-based program. The biggest thing was realizing that saving/loading data reliably (CSV/JSON) matters more than I thought..What I Like:
I like that Budget Buddy feels like a real, usable tool. The menu flow is straightforward, it supports adding/editing/deleting transactions, and exporting a report makes it feel complete instead of just a basic assignment.What I’d Change:
I’d improve the UI prompts to be cleaner and faster to use, add clearer error messages, and upgrade the reportsHow This Helps Me in the Future:
This helps me practice building larger programs with multiple features, managing persistent data
Lessons Learned:
I learned how useful randomness + lists are for simulating real security workflows. The biggest thing was realizing how important validation is.
What I Like:
I like that its easy to understand: it generates 10 backup codes, shows them, then simulates using one and removing it. Using a seed also makes the simulation repeatable, which is great for testing and grading.What I’d Change:
I’d prevent duplicate codes (so every backup code is unique), add input handling so non-integer entries don’t crash the program.How This Helps Me in the Future:
This helps me practice building small security related simulations, working with randomness and managing state with lists
Lessons Learned:
I learned how much planning it takes to turn a game idea into a working systemWhat I Like:
I like that FarmBlock is original and clearly different from “normal” gamemodes like OneBlock. I’m proud that it’s fully custom and coded in JavaWhat I’d Change:
I’d improve onboarding for new players (tutorial, clearer UI/menus), add more progression content (more upgrades/milestones)How This Helps Me in the Future:
This helps me practice real software development skills: designing systems from scratch, implementing them in Java, debugging complex behavior, and iterating based on player experiencefull src will not be provided for obvious reasons

Greetings! I’m Max.
My passion for development stems from a strong work ethic and a creative mindset that allows me to find innovative solutions. I thrive on collaboration, value constructive feedback, and am always eager to grow both personally and professionally.With 4 years of experience in the gaming industry, I have successfully helped sustain servers with more than 1000 daily players. Currently, I’m pursuing a degree in cybersecurity while also exploring my interests in automation and sustainable green technologies.For inquiries, please reach out via the Contact Me <- Click me section it’s the best way to get a timely response.